In older versions, there existed an exploit in which a player could use to resolve Reactor Meltdown all by themselves, but this has since been patched.Even though the handprints become red when the Sabotage occurs, the panel used to fix the Sabotage is still blue.On MIRA HQ, the Reactor in Reactor will glow red and shake vigorously. During Reactor Meltdown on The Skeld, the reactor in Reactor will begin to glow red.It has a duration of 90 seconds and is resolved in Gap Room. Similarly, Avert Crash Course is an alternate version of Reactor Meltdown which can occur on The Airship.It has a duration of 60 seconds and is resolved at the Seismic Stabilizers. Reset Seismic Stabilizers is an alternate version of Reactor Meltdown which can occur on Polus.The only way to resolve this Sabotage without using the fingerprint scanners is for a body to be reported, which will end the Sabotage and start an emergency meeting as usual. If players fail to resolve the Sabotage in time, The Impostors will be victorious. When two players hold on each scanner, it will say "REACTOR NOMINAL", and the hand turns blue. When the player is tapping on the scanner and no one is tapping on the other, it will say "WAITING FOR SECOND USER", and the hand remains red. When the player opens the Reactor Meltdown interface, it says "HOLD TO STOP MELTDOWN", and the hand is colored red. As with all other Sabotages, both living Crewmates and Impostors can resolve Reactor Meltdown, and the emergency button cannot be used. Players must click and hold on each fingerprint scanner simultaneously, meaning this Sabotage requires at least two players. Two players must go to the different fingerprint scanners located in Reactor. When this Sabotage is chosen, players have 30 or 45 seconds to repair it, depending on the map. Reactor Meltdown is caused by An Impostor when clicking the nuclear hazard symbol on the Sabotage screen over Reactor.
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